Search found 27 matches
- 12 Aug 2015 14:56
- Forum: Discussions in English
- Topic: Unable to get sensor updates from Aeon Labs Gen 5 ZW089-A
- Replies: 9
- Views: 13715
Re: Unable to get sensor updates from Aeon Labs Gen 5 ZW089-
I got my answer from Aeotec support. Apparently it only works with Zwave plus devices. The command is encrypted and my blind controller does not support Zwave plus and can therefore not decrypt the command.
- 26 Jul 2015 19:24
- Forum: Discussions in English
- Topic: Unable to get sensor updates from Aeon Labs Gen 5 ZW089-A
- Replies: 9
- Views: 13715
Re: Unable to get sensor updates from Aeon Labs Gen 5 ZW089-
I also got this sensor. My plan was to associate it with ZME_05436 blind controller and use it to block operation when my door is open, but I did not succeed. I wonder if it is related to this issue? I managed to include the sensor, and to associate it with other devices. I also updated the 121 para...
- 05 Jul 2015 15:45
- Forum: Recipes
- Topic: [userModule] Daylight (updated 2015-07-05)
- Replies: 78
- Views: 621182
Re: [userModule] Daylight (updated 2015-07-05)
Thanks. The first post of this thread has been updated with pz1's changes.
- 28 Mar 2015 12:32
- Forum: Recipes
- Topic: [userModule] Daylight (updated 2015-07-05)
- Replies: 78
- Views: 621182
Re: [userModule] Daylight (updated 2015-03-13)
I don't think it's a big deal. I'll add a warning to the original post when I upload the new version. Another reason I'm waiting with an update is that tonight I will switch to daylight savings time, and I want to see if everything works. If not, I'll fix that too. EDIT: Tonight was the switch to DS...
- 27 Mar 2015 22:09
- Forum: Recipes
- Topic: [userModule] Daylight (updated 2015-07-05)
- Replies: 78
- Views: 621182
Re: [userModule] Daylight (updated 2015-03-13)
I did that change in my local set-up. It does require that your logical rules are modified manually, as the system loses it "DaylightXX" device and does not automatically replace it with the "Daylight_XX" device.
I'll test it for a few days before I put the new version up.
I'll test it for a few days before I put the new version up.
- 13 Mar 2015 22:34
- Forum: Recipes
- Topic: [userModule] Daylight (updated 2015-07-05)
- Replies: 78
- Views: 621182
Re: [userModule] Daylight (updated 2015-03-13)
Argh, how many mistakes can I make in such a small module? Timezones really give me a headache :roll: If you look in your log you see that the sunrise and sunset times calculated at midnight differ from the ones calculated during the actual sunrise and sunset events. This is because the algorithm ca...
- 09 Mar 2015 21:48
- Forum: Recipes
- Topic: [userModule] Daylight (updated 2015-07-05)
- Replies: 78
- Views: 621182
Re: [userModule] Daylight (updated 2015-03-09)
There is some kind of bug, but I'm not sure whether it explains the behavior you saw. At one minute after midnight each night the module computes the new sunrise and sunset times for that day. Unfortunately that is before any change caused by daylight savings time has taken effect. So the sunrise/su...
- 15 Feb 2015 18:02
- Forum: Recipes
- Topic: [userModule] Daylight (updated 2015-07-05)
- Replies: 78
- Views: 621182
Re: [userModule] Daylight (updated 2015-02-15)
The format of the time in the logging is indeed wrong, but that was not what caused the problems. The problem was that the module computes sunrise and sunset in UTC and then converts it to local time. In this conversion I did not take into account that the date on which the sun rises/sets could be d...
- 14 Feb 2015 00:29
- Forum: Recipes
- Topic: [userModule] Daylight (updated 2015-07-05)
- Replies: 78
- Views: 621182
Re: [userModule] Daylight (updated 2015-02-12)
To trigger on sunrise or sunset you just need a logical rule that triggers on a change of the sensor. To have a scene that behaves differently at day and night you need that one scene and two logical rules, one for the daytime behavior and one for nighttime behavior. Personally I let the logical rul...
- 12 Feb 2015 22:48
- Forum: Recipes
- Topic: [userModule] Daylight (updated 2015-07-05)
- Replies: 78
- Views: 621182
Re: [userModule] Daylight (updated 2015-02-12)
Yes, one sentence is tricky. In the end you can accomplish the same thing with both modules, so in that sense they are not that different. This module is easier if you want to modify the behavior of your system depending on whether it is night or day (see the first post for how to do that). The Sunr...